Rides, shops, and even employees can be 'impossified' by building a park sufficiently capable of wowing visitors and generating Amazement. Based on an early build given to press ahead of Gamescom, though, Park Beyond's impossification gimmick is, perhaps not unsurprisingly, a fun if rather inessential addition to the theme park management genre. The result is a game where players can build impossible, gravity defying rides, bringing Till Nowak's wonderful short The Centrifuge Brain Project to mind. Park Beyond's big marquee addition is, of course, the aforementioned "impossification", a twist that wrenches the usually grounded theme park management genre a little out of reality to create a world where technology and physics are no longer limitations. As a die-hard management sim fan, though, I couldn't resist the recent opportunity to take Tropico developer Limbic Entertainment's latest project for a spin to see what, if anything, it might be able to bring to the familiar theme park genre. “Lead by an extremely talented and seasoned team at Limbic Entertainment, Park Beyond will benefit from their years of development know-how to bring a deep yet enjoyable game to both new-gen consoles and PC.If it wasn't for Park Beyond's "impossification" gimmick - with its ludicrous, physics-defying rides - you'd probably be hard pushed to tell it apart from any number of other theme park management games based on its trailers so far. Park Beyond will deliver a completely fresh experience that will bring its share of fun and will sparkle players’ imagination and creativity,” said Hervé Hoerdt, Senior Vice President Marketing, Digital, Content at BANDAI NAMCO Entertainment Europe. “Park Beyond is the next step for BANDAI NAMCO Entertainment Europe in its strategy to create exciting new content for players worldwide. “Designing, creating and building rides and coasters which defy reality is extremely rewarding and our team has tons of fun bringing this vision to life and we can’t wait for players to try it out themselves!” It´s our ambition to combine deep management gameplay, a story campaign full of twists and turns, player creativity and our very own idea of ’impossification’ into a modern game experience,” said Stephan Winter, CEO at Limbic Entertainment. “We are thrilled to announce Park Beyond today together with BANDAI NAMCO Entertainment Europe. Take part to the pitch meeting to define your mission objectives and learn more about the park management mechanics along the way. Park Beyond will also come with a story mode where you’ll get the opportunity to meet a colourful cast of characters, allies and enemies, that will help you forge your own legend in the park industry. Use the modules at your disposal to create unique attractions with thousands of combinations and bring a dash of impossibility for an additional twist that will delight your visitors. Your creativity is the only limit to easily build and modify your theme parks. Park Beyond is a modern theme park game, allowing players to create impossified rides, with deep park management gameplay that expands the genre to consoles while delivering a new type of experience for PC players. Planet Coaster: Console Edition Review – Coasting Along Nicely
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